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Crash

Crash Game

Real-time multiplier crash engine with configurable curves, auto-cashout, and WebSocket live feed.

RTP97%
Max Win100,000x
TransportWebSocket
ModeMultiplayer

The engine is production-ready and running today. We are wiring the public demo panel to our RGS — full specifications, math, and integration details are documented below.

Crash Game Engine — Live RGS Demo

Crash is the defining format of the modern crypto casino: a single rising multiplier, a shared round, and one decision that every player makes under pressure. Our crash engine broadcasts the curve over WebSocket to all players simultaneously, executes auto-cashouts server-side so latency never costs a player their target, and commits to the crash point with a published hash before the betting window even opens. The growth curve and crash distribution are parameterised, so the same engine can run a gentle 97% RTP experience or a brutal high-variance one without touching code.

CategoryCrash Game
RTP97%
VolatilityVery High
Max Win100,000x
MechanicRising curve
Provably FairYes

How to Test This Engine

  1. 1
    Place a bet before the round locks

    Bets are accepted during a short betting window between rounds. You can queue a bet for the next round at any time.

  2. 2
    Optionally set an auto-cashout

    Pre-set a target multiplier and the engine cashes you out automatically the instant the curve reaches it, with no reaction time required.

  3. 3
    Watch the multiplier climb

    The curve starts at 1.00x and rises continuously. The crash point was determined before the round began and is committed to via a published hash.

  4. 4
    Cash out manually

    Hit cashout at any point before the crash to lock in the current multiplier. Your payout is stake multiplied by the multiplier at the moment of cashout.

  5. 5
    Verify the crash point

    After the round the server seed is revealed, letting anyone recompute the crash point and confirm it was fixed before any bets were placed.

What This Demo Proves

  • Real-time WebSocket feed broadcasting the live multiplier curve
  • Server-side auto-cashout that fires exactly on target with no client latency
  • Synchronised multiplayer rounds with a shared crash point
  • Crash point committed and hashed before the betting window opens
  • Configurable curve growth rate and crash distribution per operator
  • Live player list showing active bets and cashouts in the round

Engine Specifications

Backend
Node.js / TypeScript
Transport
WebSocket live feed + REST for settlement
RTP
97% (configurable)
House edge
3%
Max multiplier
100,000x
Round mode
Multiplayer, synchronised rounds
Auto-cashout
Supported, server-side execution
Curve
Configurable growth rate and distribution
RNG
Provably fair — pre-committed crash point
Deployment
Docker / Kubernetes

Frequently Asked Questions

How does a crash game work?

Players bet before a round starts, then a multiplier begins climbing from 1.00x. You cash out whenever you like to lock in the current multiplier. At a randomly predetermined point the curve crashes, and anyone still in loses their stake.

Is the crash point decided before the round?

Yes, and that is what makes it verifiable. The crash point is derived from a server seed that is hashed and published before betting opens, so it cannot change based on who bets or how much. After the round the seed is revealed for independent verification.

What is the maximum multiplier on the crash engine?

The ceiling is 100,000x, though the distribution makes such rounds extremely rare by design. The curve and its tail behaviour are configurable to match your target RTP and risk appetite.

Does the engine support auto-cashout?

Yes, and it executes server-side. Because the engine itself triggers the cashout at the target multiplier, players are not penalised by network latency or slow reaction time.

Is the crash engine multiplayer?

Yes. All players in a round share the same synchronised curve and the same crash point, broadcast over WebSocket. The live player list shows active bets and cashouts as they happen.

What is the RTP of the crash engine?

The default is 97%, giving a 3% house edge. The crash distribution is parameterised, so we can retune the engine to any target RTP your jurisdiction or commercial model requires.

When will the interactive crash demo be available?

The engine is production-ready and running live today. The public demo panel needs a WebSocket bridge that we are currently building. Contact us for a private demo with live feed access.

Want Crash With Your Branding?

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